![]() Meteor provides Ifrit with a projectile attack which slightly increases DT drain for each use: the fireball that is formed is about as fast as a round from the Grenadegun and can miss a fast-moving enemy, but is very powerful, and can be charged for more power when Meteor 2 is purchased. Kick 13 has an undocumented ability in DT, becoming a fast, multi-hit automatic combo that pushes Dante forward, cannot be parried, and is very good for breaking through the guard of enemies who can block multiple hits such as Nelo Angelo. For Ifrit, DT only increases damage output: it does not have the movement speed or animation speed increases that are gained when using Devil Trigger with Alastor. Ifrit's attacks in Devil Trigger mode grant the weapon a varied suite of capabilities once they are purchased. Ifrit does not, however, have Air Hike, and so is inferior to Alastor for overall aerial mobility. This can serve as both an offensive and defensive maneuver, and its long duration means it is very useful for parrying attacks or destroying projectiles. Rolling Blaze is a unique movement-based technique that covers Dante in flames while he is jumping. Ifrit's attack in the air is a diagonal kick which can travel a surprisingly long distance and is easily the best move Ifrit has for moving between enemies quickly. ![]() Kick 13 and Magma Drive after the first punch of the basic combo are performed with right leg and left hand respectively. There is also an animation cancelling exploit associated with these moves, wherein if the input for either them is done quickly enough after starting the third hit of the PPKK combo, it will cancel the recovery frames of the kick without the Magma Drive or Kick 13 actually happening, allowing the player to instantly start the PPKK combo again. These moves can be inserted into the standard PPKK combo as "finishers" at any time. Its equivalents to Stinger and High Time, Kick 13 and Magma Drive, both need to be purchased: Kick 13 has much more limited range than Stinger and is more notable for its extremely high speed, making it very good as a quick close-range counter-move. Ifrit's basic attack string is a sequence of two punches and then two kicks (often referred to as "PPKK" in strategy guides), and it does not have any pause combo variants. While being charged, Ifrit's attacks will pause the reset time of the Stylish Rank. At full charge, hits from Ifrit will break through the block animations of many enemies. Its basic combo string and Magma Drive can be charged to increase their damage output: the player can release the melee button at any time to unleash the hit, or it will be automatically occur when fully charged after about two seconds. Its fire elemental attacks make it far more effective than Alastor against Plasmas and even more so against Frosts. Ifrit is the slowest melee weapon in Devil May Cry and has the shortest range, but it also has the highest damage output with the exception of Devil Trigger Sparda. Dante reclaims the Ifrit and several of his other Devil Arms as part of a ploy in luring a demon collecting Devil Arms out, after which, Dante returns Ifrit and the other Devil Arms to Enzo. It flies through the air and shackles his arms, trying to pull them apart, but Dante is able to subdue it.Īfter that point, Dante can channel Ifrit's power, enhancing his attacks with fire and allowing him to take the form of a horned, spiked demon.Īt some point, Dante gave the Ifrit gauntlets to Enzo Ferino as collateral for his debts, with Ifrit remaining in Enzo's possession as part of his Devils Arm shop. Devil May Cryĭante finds Ifrit on an altar in the Garden, and he hears its voice declaring that he will pay with the "fires of hell" for awakening it. Along the top of the dragon's head are numerous spikes that glow in the same way as the glove, and this glow is also present on the dragon head's teeth and eyes.ĭante's demon form with Ifrit. Around the glove is a large dark metal dragon head with the glove between its open jaws as if it is a flame the dragon is breathing. Ifrit consists of a pair of incandescent gloves resembling those of a suit of medieval European plate armor. ![]()
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